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Some details about the covenant site: Site
The site itself is a ruined manor in a haunted valley towards the bottom of
the south slope of the Crimean mountain range at its southwestern
edge--also the edge of the mountain principality of Gothia. The manor is
in a forest (though it's good land, and used to be farmland), and located
at the site of a particularly nice spring. The area is (really and truly)
haunted, being a the site of a massacre during the Cuman conquest of the
peninsula--and it's not terribly defensible, since it's in the middle of
the woods at the bottom of a valley. The local inhabitants are about 15
"bandits" (petty criminals, really) who hide there because no one will
follow them in. AuraThe area around the manor itself, including the old orange orchard, is a +5 Magic Aura. The rest of the forest is a +3 Magic Aura, except for the old vineyards, which are the site of a faerie regio (the area outside the regio is a +3 Faerie Aura). Vis
The spring itself, which often produces strange apparitions (in addition to
the resident ghosts), is a source of both Mentem and Imaginem vis--two
pawns of each a year; the trick is to get the vis out of the water (in
concentrated form) and separate the two types of vis. The courtyard of the
manor is a potent source of Perdo vis, for obvious reasons--3 pawns a year
can be extracted from the unearthly black roses that grow there. IncomeThough it's a little bit wild, the bandits say that the orchard produces very nice oranges (not entirely surprising in a +5 Aura). The forest could be harvested for various other products, including meat of course and perhaps a few furs. And although the old vineyard is too valuable as a vis source, Viola says that the analagous vineyard in the faerie regio produces quite excellent wine--if the faeries can be persuaded to part with it. Keep in mind that much of this will have to be traded for food as well as for things like lab supplies. Inhabitants
The bandits might make half-decent warriors, at least. In addition to
them, by my count the various magi and companions have eight grogs tagging
along, plus the baby. There are sure to be other refugees from
Constantinople that might be recruited in Chersonesus, particularly
specialists.
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